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Game Information

The Box art for the US Xbox version of Myst IV: Revelation.

Original Release Date Publishers Designers Composers Platforms Storage Method Game In Series
September 29, 2004 Ubisoft Patrick Fortier, Mary DeMarle, and Geneviève Lord. Jack Wall and Peter Gabriel Mac, Windows, Xbox DVD-ROM (two disks) Fourth

 

Original Technical Specifications for Windows Processor Operating System Hard Drive Space RAM DVD-ROM Graphics Sound Other
700MHz Pentium III or faster Windows 98SE, ME, 2000 or XP 3 GB Free Space 128 MB (256 MB for Windows XP) 4x 32 MB DirectX 9.0-compliant video card Microsoft DirectX 9.0 Compatible Microsoft DirectX 9.0 or higher

 

Original Technical Specifications for Macintosh Processor Operating System Hard Drive Space RAM DVD-ROM Graphics Other
700 MHz G4 or faster Mac OS X 10.2 or greater 3.5 GB 128 MB 4x 32 MB video card (ATi Radeon 7500 to 9600 or better, nVidia GeForce 2/4/FX families) Standard sound, QuickTime 5.0

 

Overview

The video game world was changing. New consoles like the Xbox, GameCube, and PlayStation 2 were dominating the marketplace, bringing with them new, high-tech games like Halo and a few remakes of some older favorites, such as the Tomb Raider and Resident Evil series – and the consoles themselves were also getting tech-savvy enough to rival PC gaming. The Myst series was, by now, a roaring success, with a devoted fanbase, an impressive legacy, and three games and a spin-off to its name. Not only that, but they had remastered, recreated, and re-released the game that started it all, Myst, not once, but twice! Cyan Worlds was in its prime and the Myst fan community was thriving. Unfortunately, Presto Studios had closed its doors after Exile, and Ubisoft was the only one left to take up the Myst mantle. Even though the company hadn’t originally wanted to create more games beyond Riven, the success of Exile was enough for them to reconsider and give Ubisoft the permission to make Myst IV: Revelation, the fourth in the series. Revelation excelled in new technology, with much more advanced graphics, a new real-time game engine called ALIVE, camera effects, and ambient effects such as moving clouds and swaying trees. The puzzles were a challenge, the ages were gorgeous, and two thought-dead characters returned, much to the surprise of the fans. All in all, Revelation broke even more game barriers than its predecessor, Exile, and proved to be a great success even though some fans found some of the plot events ‘too magical’ to draw them in.



Plot

A Panoramic view of Tomahna, the starting age.Myst IV: Revelation is a return to the past as well as a glimpse into the future. Atrus calls you to Tomahna again, this time to get your opinion on a very tough family issue. It turns out that the trap books from Myst weren’t quite trap books and Sirrus and Achenar, the evil brothers from Myst, aren’t quite dead. Atrus, at Catherine’s suggestion, wrote in special ‘cages’ of sorts where he could enter and speak to his sons again. Catherine, however, misses her boys terribly and wants at least one of them home – but Atrus is unsure of which he can trust. Wanting a second opinion, he asks you to help him out by coming with him to the brothers’ prisons and speaking with them firsthand, the first time they have seen the player since they were trapped nearly twenty years earlier. Before he can go, however, he needs to tune up a new invention of his, the crystal viewer, and take a look into the ages. Unfortunately, it breaks, and he has to leave to get something to fix it. He does fix it, but he finds himself stranded, leaving you to fix the power, turn on the viewer, and keep an eye on his ten-year-old daughter Yeesha for him. Disaster strikes soon after you fix the power, however, and you awaken at the bottom of a ravine to find Yeesha gone, leaving behind only the scene of a struggle and a mysterious necklace that lets you see past events. Now it’s up to you to find Yeesha – and discover who her kidnapper is – before it’s too late.

 

CharactersRand Miller as Atrus.

Myst IV: Revelation has a lot of characters for a Myst game! There are three, but once again, Catherine gets short-shifted, reduced only to her voice in a few flashbacks, so she’s not discussed here. The least you need to know about her regarding this game is that she wrote one of the ages, Serenia, which you will visit later. The first main character is, once again, Atrus. He’s a pretty nice guy, but he’s rather scatter-brained. In Revelation, Atrus wants you to help him with a little family issue regarding his sons, but a few mechanical issues stall it and after attempting to fix it from another age, he finds himself stuck there, leaving you to power up the machine and finish the job. Atrus was once again portrayed by Rand Miller.
Juliette Gosselin as a young Yeesha.
The second big character you should know about is Yeesha. Yeesha was only a baby when we first met her in Exile, but in Revelation, she’s ten years old and seems to have a mind of her own. She’s intelligent, imaginative, and absolutely adorable. She knows quite a bit about her brothers, but she doesn’t know why they have to live on different ages from her home in Tomahna. She’s also a pawn in one of the brothers’ plot against Atrus. A few fans tend to find her annoying or even downright creepy because of how smart she is, but the vast majority of them are rather fond of her – in this game, at least. Yeesha was portrayed by Juliette Gosselin, a young lady from Quebec, Canada.

The third character is an old, familiar face, Sirrus. You might remember how greedy and power-hungry Sirrus was in Myst. He’s worse in Revelation. After you discover copies of the red and blue ‘trap’ books (now more properly called Prison Ages) and link into the red one, you discover that Sirrus’ prison age was Spire, a bleak place that he has lived in for twenty years. Now, as you might have learned with Saavedro in Myst III: Exile, twenty years alone in a place with no intelligent life, little to no plant life, and nothing but rock is not too good for one’s sanity, and so it is with Sirrus. Obsessed by his anger at his father, Sirrus falls further into madness and plans to learn how to write ages and afterwards kill Atrus and Catherine both. Unfortunately, Yeesha just so happens to be a part of that plot. True to his nature in Myst, Sirrus is just as greedy, conniving, and lying as ever – only this time, his mind’s not in very good shape, either. Sirrus does (regrettably, because he is such an interesting character) die at the end of Revelation as a result of his plot failing. Sirrus was played by Canadian Improv actor Brian Wrench in Revelation.

The last character you should know of is another old face, one that might just have given you nightmares if you’ve ever played Myst – Achenar. If you remember anything about Myst, then you might walk into this game expecting Achenar to attack you or have something horrible in his prison age. This is actually not entirely the case. After you find the prison age books and link into the blue one, we discover that Achenar was actually stuck in an age called Haven, a tropical forest with myriad plant and animal life. Achenar originally was pretty bad when he arrived, but after his time there, he calmed down quite a bit and actually became a pretty decent guy. He even worked on some artwork while he was there! After reluctantly agreeing to ‘help’ Sirrus in his plan, he instead betrays Sirrus and helps you instead. Unfortunately, Achenar also doesn’t make it to the end of the game, instead sacrificing his life to shut down Sirrus’ plan and kill him. He dies in Yeesha’s arms from poisonous gas inhalation (Yikes – good luck in therapy, Yeesha). Achenar was played by Canadian actor Guy Sprung in Revelation.

 

The Worlds of Revelation


There are four ages for you to explore in Revelation. Two are prison ages, one is a hub age that should seem familiar to Exile fans, and the last is a generic, inhabited age. This follows the pattern set up in Myst and continued in Exile, with a few ages being available at first and the last age only being accessible after you’d visited all the previous ages. Revelation’s ages continue the bright, color-dominated aspect of Exile’s ages, once again giving the player a view into some of the characters’ mindsets.A view of Tomahna from the cable car.

• Tomahna: Familiar if you’ve played Exile – but this time, you’re exploring the main part of it! Tomahna is Atrus’ home and base of operation, where he and Catherine have raised Yeesha for the past ten years. Life in Tomahna is relatively calm and quiet, save for when Atrus makes a few mistakes (as he usually does), but that idyllic life is about to be shattered in this game. The neat thing is that we once again get to see Atrus’ porch and office, which is a blast from the past to Exile fans. There’s even a hidden memory of Saavedro breaking in to steal Releeshahn if you use Yeesha’s amulet in a certain spot!

• Spire: Spire is located in a red book, but it’s not just a red book. It’s the Red Book. The book Sirrus was trapped in during Myst and that you thought was destroyed. Spire itself is a harsh and seemingly uninhabitable chunk of floating rock that orbits a strange-looking greenish star. The way the rocks have eroded seem like fine architecture and the crystals that decorate it makes this age seem absolutely beautiful, but this is a façade to fool greedy travelers. In reality, Spire is racked by powerful storms and chilling cold; even the meager plant life tastes bitter. Spire is also layered; each layer is cloaked by clouds, making it impossible to see the bottom until you reach it – and because it’s orbiting some sort of star, there really is no bottom. With conditions like these, it’s no wonder Sirrus went a little loopy trying to find the way home. Spire is ruled by the colors blue and green, making the age feel cold even through the computer screen.
The prison age of Haven.
• Haven: If Spire is the Red Book, then Haven is the Blue Book. Haven is far more hospitable, though it doesn’t seem like it at first. It seems rather harsh and dark when you first arrive, with is muddy beaches, dirty ocean, and spooky wrecked ship, but as you further explore the age, you can see a lush jungle with a myriad of animal and plant life. Though extremely hot and wet, Haven is definitely much nicer compared to Spire. Between some of the rather cute animal life and gorgeously tropical surroundings, it’s hard for a criminal like Achenar not to have changed his ways – at least a little bit. Haven is dominated by the colors red, orange, yellow, and brown; warmer colors are present even in the swampy areas of the age. The overall effect is one of a hot, but beautiful, environment.

• Serenia: The final age on your journey, Serenia is an age written by Catherine, and as such is extremely odd. This age is actually a sort of religious island for the age’s inhabitants, known as Serenians. The island is guarded by a handful of chosen women known as Protectors who keep an eye on the island and sort of act as nuns, monks, and priests, all in one. You even get to experience a little bit of their religious procedures yourself. I won’t go into the theology of the Serenian race here – for that, you’ll have to play the game. Serenia is bright and calm, and as the name would suggest, the atmosphere is one of serene beauty. This age is dominated by light colors, such as pastels and cool grays, making the age seem like somewhere you’d go for vacation.


Development

Concept art for one of Haven's beasts.Because of Presto Studio’s closing and Cyan Worlds’ current commitment to the then in-development Uru Live, the development of Myst IV: Revelation fell to DreamForge Entertainment, who had actually been hired before Presto Studios to help design Myst III: Exile! Not wanting to intrude on DreamForge’s ideas, Presto Studios scrapped the plot idea they had originally planned for Exile – that of the brothers returning – and the plot idea stayed that way until DreamForge was once again commissioned to do another Myst game. DreamForge’s idea of Myst IV: Revelation was about twenty percent complete, but by that time Ubisoft had acquired the rights to the Myst franchise, and they decided to start the development of the game over from scratch.

Ubisoft essentially decided on the same plot as DreamForge did – that of the brothers returning – and got to work. Cyan Worlds, always the authority figure for the series, laid down a set of ground rules for Ubisoft to follow, but otherwise left Team Revelation, as it was called, to their own devices. Ubisoft decided that Revelation, like its predecessors, would be pre-rendered, meaning that all of the scenery in the game would be built from the start and everything else that moved would be layered over it. This was challenging for Ubisoft, because they’d never built a pre-rendered game before. To solve this, they hired upwards of fifty new employees who knew how to work with pre-rendering and went from there. Unfortunately, the game started production before the developers and art directors knew what to do, resulting in tension between the members of Team Revelation.
Concept artwork for Tomahna.
The Team added several new features, building off of the 360-degree camera rotation of Exile and the hub age idea of Myst. To heighten the realism of the game, a revolutionary new game engine called ALIVE was used to animate everything in the game, from moving clouds to trees shifting in the breeze. It also employed more interactivity with game characters – for example, animals in Haven sometimes approach the player or respond to the player’s action. Not only that, dynamic light effects were used, such as lens flares and an optional ‘fisheye-lens’ effect that mimics that of human vision by blurring the edges of the screen slightly, the same way our eyes do. Myst IV: Revelation has over 70 minutes of video, with which players can interact with and look away from while it’s playing.

New features were also added to the gameplay. The traditional hand-shaped cursor used for Myst, Riven, and Exile got a facelift and several new functions, such as tapping, dragging, and sliding features. Zip Mode, a feature used to bypass walking and save time in the game, was redesigned entirely – now the player could choose from certain scenes and move right to them, a very helpful function. The player also gains a camera, used to take photos and handy for grabbing puzzle solutions; a journal for jotting notes down, and an amulet that can provide clues to the plot. The plot explains that the amulet is a Serenian trinket that Yeesha owns, used to see memories from the past, as evidenced when Yeesha herself says that “[Her] amulet shows [her] things.” That girl is seriously one creepy child.

Actor Guy Sprung as Achenar waits for his cue on the set of Myst IV: Revelation.Some traditions, however, never change. In keeping with the previous four games, Revelation used live actors for each of the characters – all hired either from Montreal or Canada at large. Improv actor and comedian Brian Wrench was chosen for the role of Sirrus, mainly because he looked the role, and Wrench accepted. Canadian actor Guy Sprung was chosen as Achenar, and a young Québécois lady named Juliette Gosselin was chosen for the role of Yeesha. Not surprisingly for a company based in Quebec, the game’s dialogue was first recorded in French and then in English. This caused a few minor issues with audio synching, something that jaded a few Myst fans but was seen as an acceptable error. Unlike the previous three games, a greenscreen backdrop like those used in movies was used instead of the older bluescreen technology, as green is thought to better contrast human skin color. Like the previous Myst games, each actor was rotoscoped and Chroma Keyed into their surroundings in the game.

Jack Wall, the composer of Exile’s music, was once again commissioned for the soundtrack of the game. For this game, he decided that the score for this game would be more ‘civilized’ than Exile’s, as he wasn’t looking at a foreign and unforgiving environment anymore. Wall also wanted to incorporate some themes from Myst and Riven, mainly the brothers’ themes and Atrus’ theme, and he expanded, orchestrated, and re-orchestrated these themes extensively. While Wall’s Exile score was based more on tribal influences, the score for Revelation was based more on Eastern European music. For Tomahna, warm and curious themes are used, marking Atrus’ curiosity about the world and other worlds along with a sense of coming home. Spire’s themes were appropriately cold, stark, despairing, and bleak, while Haven’s themes went from dark and brooding to warm and inviting. Serenia’s themes were appropriately dreamy and calming. In addition to Wall’s soundtrack, a song by songwriter Peter Gabriel entitled Curtains was also in the game. The song was originally from the B side of his single CD Don’t Give Up. Gabriel also provided a voiceover for a minor character in the game.

Revelation was a success overall, gaining positive comments on its graphics and interactivity. Jack Wall’s score was applauded, as his score for Exile had been, and the new features were a huge hit. Many reviewers who found Uru: Ages Beyond Myst to be a disappointment were pleasantly surprised by this game, and their reviews showed it. Critics pointed out Revelation’s steep computer requirements, which called for not only a DVD-ROM drive but seven gigabytes of free harddrive space on the computer itself! Other issues called out were the sluggishness of the cursor’s movements (Easily fixed in the options section of the game's main menu) and tedious node-based travel. Revelation is also the only Myst game to receive a T rating, most likely for the swearing present in Achenar’s journals. Various Myst fans, mainly the older ones, felt that Revelation was ‘too mystical’ due to some of the events in Serenia, but most liked the new additions to the game and felt it a worthy addition to the Myst series and a great game overall.

 

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Need Help With Revelation? Try These Walkthroughs!

In the Myst community, Revelation’s puzzles are considered to be some of the hardest to solve since Riven’s mind-bashers. It’s no surprise, then, that you may find yourself stuck in Spire – especially if, like me, you are terrible at math – Haven, Serenia, or even Tomahna! While I can’t fix computer issues that Revelation may have caused, I can provide the two walkthroughs below. The first is Universal Hint System’s Revelation walkthrough, which is low-spoiler and reveals subtle hints. I highly recommend this one if you’re playing for the first or second time. The second one is a full-spoiler walkthrough and will reveal the entire game for you. If you’re really stumped, go ahead and use this walkthrough, but I warn you – you’ll hate yourself for spoiling your game like that.

 

Low-Spoiler Walkthrough ~ Full-Spoiler Walkthrough